XBox Live Customer Service Phone Numbers
XBox Live Toll Free: 800-469-9269
Games for Windows LIVE Support: 877-274-4349
Xbox Corporate Office Fax Number: 1-425-706-7329
XBox Live Headquarters Info, Email, Phone number, Website and live chat Information
Contact Xbox’s customer service department through the following phone numbers, social media, live chat and contact form. For further information about Xbox games, accessories, Xbox Live, games for Window Live, membership and future releases, please call the number listed below.
If you searching for XBox Live Customer Service Number, you are at the right place. In this post, we have provided a list of XBox Live Customer Service Phone Numbers. You can call XBox Live Customer Support the XBox Live 800 Phone Number given here and solve your queries.
XBox Live Corporate Office Address : One Microsoft Way Redmond, Washington 98052-7329, United States
Headquarters Email : firstname.lastname@example.org
XBox Live International Customer Service numbers
Canada and the U.S:
How to Contact XBox Live TOLL FREE 1-800 NUMBER
List of numbers for XBox Live Customer care and support
XBox Live customer care number : 800-469-9269
XBox Live Executive Team
- Tony Chen
- Mark VanAntwerp
- Boyd Multerer
- Dinarte Morais
- Benjamin Kilgore
XBox Live Application download
XBox Live Services
- Live Core Services
- Purchase and Content Usage
- TV, Music and Video
- Social and Gaming
XBox Live history
As Microsoft developed the original Xbox console, online gaming was designated as one of the key pillars for the greater Xbox strategy. Sega had made an attempt to capitalize on the ever-growing online gaming scene when it launched the Dreamcast video game console in 1999, including online support as standard, called SegaNet and Dreamarena.
Nevertheless, due to lack of widespread broadband adoption at the time, the Dreamcast shipped with only a dial-up modem while a later-released broadband adapter was neither widely supported nor widely available.
Downloadable content was available, though limited in size due to the narrowband connection and the size limitations of a memory card. The online features, while praised as innovative, were largely considered a failure, and the Dreamcast’s immediate competitor, the PlayStation 2, did not initially ship with built-in networking capabilities.
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